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wow a game jam game about game jam. i can jam on it :)

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I was able to get a score of 28 (with great difficulty) controlling only the stool, and a score of 31 (with less difficulty) controlling both furniture! Multitasking controls is hard and fun. I noticed that the table does not need to move left and right, and its a good design call. I wonder if the table could be doing more, but thats a difficulty decision. As mentioned, it is possible to completely ignore the table and get away with it.

I, a master of reading, did not read the instructions. On my first run, I picked up the jam, walked directly in front of the barrier, pressed space, and instantly died.

Something I noticed was that I expected the jam to be thrown higher than where it does, directly left of the stool. I was able to adapt to this to score higher. I’m not sure if where it is thrown is more surprising, or where I would think it should get thrown is more surprising to other players. An arrow would make this very unambiguous. Maybe its also a perspective thing, since the barriers stand top-down, the stool stands in a lower angle perspective, and the table stands in between that.

One last thing was that the barriers would sometimes teleport into a jam already in flight or when I was already prepared to throw. I thought this was funny. I adapted by not throwing the jam from very far away or when the barriers were fading or about to fade (by a internal feeling they haven’t done so in a while). I don’t know if this risk management is something intended, but it is interesting. If you don’t, maybe a timer on when the teleports happen or a preview of where they will be would help!

Thanks for the awesome feedback!

One thing about the barriers, is that they are actually programmed to NOT appear when the jar is mid flight. However, they can spawn 1 or 2 frames before you you throw and since they take a second to fade in it does look like they are spawning mid throw when they shouldn't.

It is still unfair of course lol. But i just thought i should note that. If I were to do this again I'd have the barriers slide into new positions instead of spawning and de-spawning. That way you would be able to see where they are going and wouldn't have to worry about cheap spawns.